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LOREM IPSUM SHADOW of the colossus...

Spite 4: Colossus

Genre TBD

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PROJECT OVERVIEW

Roadkill Interactive:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Game Programmers

Production time:

  • 9 weeks full-time, resulting in around 360* hours.

    • Holidays, job application and volunteer work at Nordic Game had a significant impact on the work hours.

Engine:

  • Unreal Engine 5.3 as a level editor

  • In-house engine made by the team
    (Big Gamining Game Engine)

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My Contribution:

  • TBD

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PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
  • Youtube
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