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shake the feds, escape area 51: inspired by Temple run...

Get u the F.o.

Endless Runner

"Area 51, Code red! the Alien is loose!"

grab any Cosmic Goo and gadgets you can as you evade the feds on this mad dash to freedom! 

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PROJECT OVERVIEW

Non-Euclidean Games:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 5 weeks half-speed, resulting in around 100 hours.

Engine:

  • Unity

My Contribution:

  • Level Designing the early levels

  • Member in taskforce for Level Design

  • Team Management 

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
  • Youtube
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