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A dark 80's fantasy treasure hunt, inspired by Spyro: Reignited...

Grim the Gargoyle KING

Third person platformer collectahon

As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.

p7 Ikon.png

PROJECT OVERVIEW

Roadkill Interactive:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Game Programmers

Production time:

  • 11 weeks half-speed, resulting in around 220 hours.

Engine:

  • Unreal Engine 5.3 as a level editor

  • In-house engine made by the team
    (Big Gamining Game Engine)

biggaming.jpg

My Contribution:

  • Level Designing the hub area

  • Scripting World Events

  • Development of Modular Kit for environment

  • Level Propping

  • Member in taskforces for

    • Game Design​

    • Environmental Design

    • Pipeline

  • Team Management & Project-wide planning

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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