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A dark 80's fantasy treasure hunt, inspired by Spyro: Reignited...
Grim the Gargoyle KING
Third person platformer collectahon
As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.

PROJECT OVERVIEW
Roadkill Interactive:
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3 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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5 Game Programmers

Production time:
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11 weeks half-speed, resulting in around 220 hours.
Engine:
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Unreal Engine 5.3 as a level editor
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In-house engine made by the team
(Big Gamining Game Engine)

My Contribution:
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Level Designing the hub area
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Scripting World Events
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Development of Modular Kit for environment
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Level Propping
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Member in taskforces for
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Game Design
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Environmental Design
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Pipeline
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Team Management & Project-wide planning
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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