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A quest to strike at the root of evil, inspired by Tunic...

The Gourdian

Top-down Hack-n-Slash adventure

Slice and dice through the Temple of the Alchemist!
Purge the mutated vegetables and free your captured friends.”

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PROJECT OVERVIEW

Wizard Geese:

  • 3 Level Designers

  • 3 Game Artists

  • 3 Animators

  • 5 Game Programmers

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Production time:

  • 8 weeks half-speed, resulting in around 160 hours.

Engine:

  • Unity as level editor

  • TGE - an engine template provided by TGA and further developed by the team

My Contribution:

  • Level Designing the game's "roman baths" area

  • Member in taskforces for

    • Story

    • Sound and Voice Acting

  • Team Management

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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